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Godot Mcp Runtime

πŸ”΄Dangerous
Automation

Playwright MCP for Godot, screenshots, SceneTree manipulation, and arbitrary GDScript execution at runtime through a local UDP bridge.

STEP 1

Understand what it does

Tell your agent things like:

β†’β€œuse godot mcp runtime”
β†’β€œautomate workflow”
β†’β€œschedule task”
β†’β€œtrigger action”
PERMISSIONS

What this capability can access

This capability requires the following permissions:

This capability has elevated permissions including Execute Code. Review the permissions below carefully before granting access to your agent.

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Execute Code
Runs arbitrary code or scripts
STEP 2

Set it up

Available on 1 platform. Pick yours:

MCP (Model Context Protocol)Docs

Add to your MCP client configuration:

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": ["-y", "@modelcontextprotocol/server-godot-mcp-runtime"]
    }
  }
}
STEP 3

Go deeper

Full documentation and source code

Add to your README

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Godot Mcp Runtime trust score on AgentSift
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